I wasn’t planning on doing reviews on MMOs when I first was planning this blog, but technically it is a game within my Steam library that I paid for. Now, it was on sale, so I only paid $4.99 + tax for it, so it is not a ‘free’ MMO. The game I played was Black Desert Online Remastered. It is a pretty open sandbox world. You can pick a basic, but then you can skill up however you want and do whatever you want. It is an open world. The game-play and combat are complex, but fun. The character creation is having some unique classes, but some are gender locked. I didn’t find this too unusual as a few games I have played have this.
I decided to play a Valkyrie. The class looked cool to me with the fighting combo and abilities. That said I spent so much of my time doing gathering and exploring type activities, I didn’t get deep into the game to really need any sort of crazy combo requiring abilities. I could easily handle any mobs I came across in the beginning zones I played in.
The graphics are beautiful, stunning really, not only with the characters but the whole world. It was a lot of fun to explore the world, and there was a reason to with hidden treasures and great gathering hidden in the most difficult to find locations. So, if you are into gathering things, especially for money, it was easy to do that with one major limitation of stamina and a minor location of inventory space. But that is a way for the game to make more money if you do not want to grind for it. You do not have to pay to win, but you do have to grind. Very typical for many Korean created games.
Each activity you do costs stamina, however, the more things you complete give you a bigger maximum of stamina that can be stored up. The other, well abused, feature of the game is being AFK. The game will not kick you out. You can just stay logged in to regenerate your stamina or do other auto-gathering activities like fishing. Honestly, I am not a fan of this. It reminds me of back in my original Darkfall Online days where people would AFK kind skills to be practically invincible in PVP, well that and the fact the idiots put their code client-side to be modified instead of server-side. But, I digress.
Once the novelty of the beauty, open world, freedom, and unique features wear off, you slowly and painfully become aware that the game’s ‘end game’ is just one tedious massive grind or AFK simulator. So, at the end of the day, I would say try the game. It can provide you some cheap entertainment for a few hundred hours, maybe even a thousand plus if you are into grinding. It is just not something I find rewarding so I uninstalled after 67hours. There are plenty of other MMO worlds out there that appeal to my need to explore, gather, craft, and kill stuff without the need to AFK every night to skill or buy anything to be competitive.
Developer: Pearl Abyss
Publisher: Kakao Games Europe B.V.
Initial Release Date: May 24, 2017
Review: Mixed Recommend